This basically adds xinput library files within the folder of said program. With said wrapper, you can target a specific program, enable directinput output under the directinput tab and then enable all the. The workaround I used was using an xinput wrapper called XinputPlus and applied a patch to switchmon using said program. If you have switchmon focused, your xinput keybind within the program will work but as soon as you swap to another window, it is no longer recognized. The problem is that this basic directinput feedback does not work if a problem is out of focus. Switchmon was primarily designed with directinput in mind but can read some information about the Xbox One controller since the drivers has some rudimentary directinput feedback. It does utilize xinput which iirc is the newer standard for controllers but that brings up one problem: The main problem is that the Xbox One controller does not utilize directinput, or at least I do not believe it does so properly. I myself use an Xbox One controller and originally had the same issue with switchmon not working. Figure I should share my fix here since I've been using switchmon for over a month now.
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